•December 2, 2010 •
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It has been nearly a year since I started this personal project and it is finally done, after a long struggle I manage to find the determination to finish this project. Inspired by Joe Mad’s vision I wanted to create a similar style to Darksiders. 2048 maps and 9567 triangles.



Posted in 3d
Tags: 3d, character, death, low poly
•May 2, 2010 •
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Update low poly Death character with normal map. Currently putting the project on hold but will try to get texturing done soon.

Posted in Updates
•March 11, 2010 •
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I’ve done a first pass of scultping on all the base meshes. Here is a preview of one of the base models scuplted in Zbrush.

Posted in Updates
•February 10, 2010 •
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Thanks to Steven Stahlberg for paintover feedback on my current project Feb 2010.

Posted in Updates
•January 8, 2010 •
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Drawing and composition, I did quite a few sketch thumbnails and ended up with this. 
Posted in 2d
•January 8, 2010 •
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Some character concepts done in Photoshop
Posted in 2d
Tags: 2d, character design, concept art
•January 7, 2010 •
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I’m a big fan of The Incredible Hulk. Modelled base mesh in 3ds Max then used Zbrush 3 for details. Used poly paint in Zbrush for painting.
Posted in 3d
Tags: 3d, Hulk, Zbrush
•January 7, 2010 •
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Japanese house. 2015 Triangles with 1024×1024 texture map. 

Posted in 3d
Tags: 3d, japanese house, textures
•January 7, 2010 •
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Character animation done at university. 1118 triangles and 512×512 texture map. Links to animation Walk cycle Run cycle

Posted in 3d
Tags: 3d, animation, emo, low poly
•January 7, 2010 •
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Female character Ealer. 4510 triangles and 1024×1024 texture map. 
Posted in 3d
Tags: 3d, character