Death

•December 2, 2010 • Leave a Comment

It has been nearly a year since I started this personal project and it is finally done, after a long struggle I manage to find the determination to finish this project.  Inspired by Joe Mad’s vision I wanted to create a similar style to Darksiders.  2048 maps and 9567 triangles.

 

May 2010

•May 2, 2010 • Leave a Comment

Update low poly Death character with normal map.  Currently putting the project on hold but will try to get texturing done soon.

Wip normal mapped

March 2010

•March 11, 2010 • Leave a Comment

I’ve done a first pass of scultping on all the base meshes.  Here is a preview of one of the base models scuplted in Zbrush.

Update Feb 2010

•February 10, 2010 • Leave a Comment

Thanks to Steven Stahlberg for paintover feedback on my current project Feb 2010.

Girl summoner

•January 8, 2010 • Leave a Comment

Drawing and composition, I did quite a few sketch thumbnails and ended up with this.

Character concepts

•January 8, 2010 • Leave a Comment

Some character concepts done in Photoshop

The Hulk

•January 7, 2010 • Leave a Comment

I’m a big fan of The Incredible Hulk. Modelled base mesh in 3ds Max then used Zbrush 3 for details. Used poly paint in Zbrush for painting.

Japanese House

•January 7, 2010 • Leave a Comment

Japanese house. 2015 Triangles with 1024×1024 texture map.

Emo character

•January 7, 2010 • Leave a Comment

Character animation done at university. 1118 triangles and 512×512 texture map.  Links to animation Walk cycle Run cycle

Ealer

•January 7, 2010 • Leave a Comment

Female character Ealer. 4510 triangles and 1024×1024 texture map.

 
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